
Ark Ferroraider
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Posted - 2011.05.18 20:12:00 -
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I consider this change of Agents "strange".
1.
Originally by: Ciar Meara While I agree some agents and their placements could be worked on I fail to see what the point is in axing the entire system of standing and agents.
Working for something and then getting acces to better agents and better payouts is one of the things I like(d) best in the (old) agent system. This is just a (very) dumbded-down version that just makes people get more for less effort. Not the way I like to see things evolve; more shiney, lest substance!
Agree.
If it laziness to balance profits from different missions, it is possible to shift balancing to players. Let the Agent from whom often take missions, reduces an award for them. The Same - for Names of missions: that often carry out - let costs more cheaply. Also, then players will be distributed on different agents.
2. Agent Divisions
Only 3 types of missions because someone was too lazy to develop new missions, I think. Old missions also could be correlated with battalions approaching on sense. Something like:
Command - Very touch battles against non-friendly factions (fleet-run recommended)
Security - battles against any enemy types (include own agent's faction and her friends)
Internal Security - battles against Pirates (or Empire factions if agent is Pirate)
Intelligence - "Pick up & Fly Out" encounters (including hacking & "meet the partner" missions)
Surveillance - "See and Fly Out" encounters (fly close to target(s) some seconds) or easy fights
Legal - "Kill the Criminal" fights (mainly against mercs)
Mining - mining
Astrosurveying - "See/Scan/Crack & Fly Out" mainly non-combat missions
Accounting - "Fly faster, Faster, FASTER, I SAID!!" small cargo courier missions with wery short "complete mission" timeouts, maybe "dedspace" places and "chain delivery"
Archives - "Pick Up cargos in A,B,C,D and deliver into E,F,G,H" - small cargo delivery for Frigate class ships, more Agent level - more cargos and longer routes
Distribution - Same as Archives, but cargos is larger, for Industrial class ships
Storage - delivery 1 big cargo, lvl 5 - freighter needed
Personnel - dangerous dedspace delivery
Marketing - delivery some quantities of goods: player must obtain (buy, produce or...) those goods
Production - receiving the BPC(s) and deliver produced goods to Agent's station, lvl 5 - POS needed (BPC(s) cannot be installed on NPC-station industrial lines)
Manufacturing - Same as Producton, but only 1 BPC & large butch, lvl 5 - POS needed (for production speedup)
Advisory & Administration - all mission types
Public Relations & Financial - ?
----- I hope, further CCP will return old system of Agent Divisions in the improved kind more interesting to players.
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